Last week I shared five tips about helping out when you give your child a smartphone or tablet.
But what about you? All those Black Friday, Cyber Monday, and end-of-year prices are tempting. Maybe it’s time for you to get a new device. If you’re taking the opportunity to treat yourself, why not also take the opportunity to review and strengthen your usage habits?
Saul Rosenthal, PhD December 14th, 2018
With the end-of-year holidays at hand, you might be thinking about gifting your child a phone or tablet. I’ve previously written about helping your child develop appropriate online skills, and now I want to share some tips about setting your child up for success with their new device.
Many parents (myself included!) feel ambivalent about giving their child a smart phone or tablet. On the one hand, it’s convenient, you can keep tabs on your child, it’s the way of the world, and, of course, “everybody else has one!.” On the other hand, devices and subscription plans are expensive, many apps are a waste of time, social media is a jungle, and, of course, “I didn’t have one when I was your age and I grew up just fine!”
Saul Rosenthal, PhD December 7th, 2018
Posted In: Digital Citizenship
The idea that we can help the brain reshape it’s own activity to improve our health has always appealed to me. Neurofeedback is a non-invasive technique that encourages the brain to change itself. I particularly like neurofeedback because it allows me to integrate an evidence-based approach with a personalized approach to treatment. An individual’s own brain activity helps me determine the best neurofeedback approach to use.
Saul Rosenthal, PhD October 18th, 2018
Posted In: Treatment Thoughts
Gaming Disorder is a new diagnosis for the upcoming 11th edition of the International Classification of Diseases (ICD-11). The ICD is the diagnostic “bible” published by the World Health Organization and used by health care providers around the world. While the exact criteria do not seem available, the WHO defines Gaming Disorder as:
a pattern of gaming behavior (“digital-gaming” or “video-gaming”) characterized by impaired control over gaming, increasing priority given to gaming over other activities to the extent that gaming takes precedence over other interests and daily activities, and continuation or escalation of gaming despite the occurrence of negative consequences.
For diagnosis, the behavior must significantly interfere with functioning and exist for at least 12 months.
Saul Rosenthal, PhD September 16th, 2018
Posted In: Internet Addiction